Commit 05e80d0b by BellCodeEditor

save project

parent ac4eb64d
Showing with 42 additions and 5 deletions
...@@ -10,23 +10,59 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -10,23 +10,59 @@ screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down= pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
sanke_head = right
heading = "right"
head_x = 240
head_y = 120
FPS = pygame.time.Clock()
position = [(180,90),(180,120),(210,120),(head_x,head_y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT and heading !="left":
heading = "right"
sanke_head = right
if event.key == pygame.K_LEFT and heading !="right":
heading = "left"
sanke_head = left
if event.key == pygame.K_UP and heading !="down":
heading = "up"
sanke_head = up
if event.key == pygame.K_DOWN and heading !="up":
heading = "down"
sanke_head = down
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) if heading == "right":
head_x += 30
if heading == "left":
head_x -= 30
if heading == "up":
head_y -= 30
if heading == "down":
head_y += 30
position.append((head_x,head_y))
position.pop(0)
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) screen.blit(background, (0, 0))
screen.blit(body, (180, 120)) screen.blit(sanke_head,position[-1])
screen.blit(body, (180, 90)) for index in range(len(position)-1):
screen.blit(body,position[index])
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
FPS.tick(5)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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