Commit 05008268 by BellCodeEditor

save project

parent e596b638
Showing with 8 additions and 5 deletions
...@@ -12,8 +12,9 @@ background = pygame.image.load('bg.png') ...@@ -12,8 +12,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y = 240,120 x,y = 240,120
pos = [(180,60),(180,90),(180,120),(210,120),(x,y)]
clock = pygame.time.Clock() clock = pygame.time.Clock()
while True: while True:
...@@ -24,16 +25,17 @@ while True: ...@@ -24,16 +25,17 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right,pos[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (x-30, y)) for i in range(len(pos)-1):
screen.blit(body, (x-60, y)) screen.blit(body,pos[i])
screen.blit(body, (x-90, y))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
x += 30 x += 30
pos.append((x,y))
pos.pop(0)
pygame.display.update() pygame.display.update()
clock.tick(3) clock.tick(3)
\ No newline at end of file
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