Commit 04ac90b8 by BellCodeEditor

save project

parent 861f2713
Showing with 27 additions and 3 deletions
...@@ -5,8 +5,8 @@ from pygame import locals ...@@ -5,8 +5,8 @@ from pygame import locals
pygame.init() pygame.init()
x,y=240,140 x,y=240,140
position = [(180, 90),(180, 120),(210, 120),(x,y)] position = [(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_head=right
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
...@@ -16,11 +16,35 @@ background = pygame.image.load('bg.png') ...@@ -16,11 +16,35 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading !="left"
setheading="right"
snake_head="right"
if event.type == locals.K_LEFT and setheading !="right"
setheading="left"
snake_head="left"
if event.type == locals.K_UP and setheading !="down"
setheading="up"
snake_head="up"
if event.type == locals.K_DOWN and setheading !="up"
setheading="down"
snake_head="down"
# 接收到退出事件后退出程序
if setheading == "right"
x+=30
elif setheading == "left"
x-=30
elif setheading == "up"
y-=30
else:
y+=30
# 将背景图画上去 # 将背景图画上去
x+=30 x+=30
position.append((x,y)) position.append((x,y))
......
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