Commit 003c2770 by BellCodeEditor

auto save

parent 70db7c12
Showing with 33 additions and 8 deletions
...@@ -5,29 +5,54 @@ from pygame import locals ...@@ -5,29 +5,54 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
x = 240
y =120
setheading = "right"
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
fpsclock = pygame.time.Clock() fpsclock = pygame.time.Clock()
position = [(210,120),(180, 120),(180, 90),(x,y)]
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') #right = pygame.image.load('right.png')
#left = pygame.image.load("left.png")
#up = pygame.image.load("up.png")
#down = pygame.image.load("down.png")
snake_head = pygame.image.load(setheading+".png")
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load("body.png")
x = 240
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event.KEY)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x +=30 if event.type == locals.K_UP and setheading != "down" :
y -= 30
setheading = "up"
if event.type == locals.K_LEFT and setheading != "right":
x -= 30
setheading = "left"
if event.type == locals.K_RIGHT and setheading != "left":
x += 30
setheading = "right"
if event.type == locals.K_DOWN and setheading != "up":
y += 30
setheading = "down"
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, 120)) position.append((x,y))
position.pop(0)
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
screen.blit(body, (210, 120)) for i in range(len(position)-1):
screen.blit(body, (180, 120)) screen.blit(body,position[i])
screen.blit(body, (180, 90)) #screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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