Commit 000f9c38 by BellCodeEditor

save project

parent 06978fed
Showing with 28 additions and 1 deletions
...@@ -6,12 +6,18 @@ pygame.init() ...@@ -6,12 +6,18 @@ pygame.init()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
#设置初始坐标 #设置初始坐标
x,y=240,120 x,y=240,120
chao='right'
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
fps=pygame.time.Clock() fps=pygame.time.Clock()
xiang=right
#坐标 #坐标
zuo=[(180, 90),(180, 120),(210, 120),(x, y)] zuo=[(180, 90),(180, 120),(210, 120),(x, y)]
while True: while True:
...@@ -19,14 +25,35 @@ while True: ...@@ -19,14 +25,35 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and chao != 'left':
chao='right'
xiang=right
if event.key == locals.K_UP and chao != 'down':
chao='up'
xiang=up
if event.key == locals.K_DOWN and chao != 'up':
chao='down'
xiang=down
if event.key == locals.K_LEFT and chao != 'right':
chao='left'
xiang=left
if chao=='right':
x+=30 x+=30
elif chao=='left':
x-=30
elif chao=='up':
y-=30
else:
y+=30
zuo.append((x,y)) zuo.append((x,y))
zuo.pop(0) zuo.pop(0)
fps.tick(3) fps.tick(3)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(xiang,zuo[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(zuo)-1): for i in range(len(zuo)-1):
screen.blit(body,zuo[i]) screen.blit(body,zuo[i])
......
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