Commit fcec0a48 by BellCodeEditor

save project

parent ea7a42a7
Showing with 6 additions and 0 deletions
...@@ -18,6 +18,8 @@ up = pygame.image.load('up.png') ...@@ -18,6 +18,8 @@ up = pygame.image.load('up.png')
down = pygame.image.load("down.png") down = pygame.image.load("down.png")
x,y=240,120 x,y=240,120
position=[(180, 90),(180, 120),(210, 120),(x,y)] position=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -26,12 +28,16 @@ while True: ...@@ -26,12 +28,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHt and setheading!="left": if event.key==locals.K_RIGHt and setheading!="left":
setheading="right" setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right": if event.key==locals.K_LEFT and setheading!="right":
setheading="left" setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading!="down": if event.key==locals.K_UP and setheading!="down":
setheading="up" setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up": if event.key==locals.K_DOWN and setheading!="up":
setheading="down" setheading="down"
snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
elif setheading=="left": elif setheading=="left":
......
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