Commit ef633900 by BellCodeEditor

save project

parent e660269a
Showing with 34 additions and 7 deletions
...@@ -4,30 +4,56 @@ FPSLOCK=pygame.time.Clock() ...@@ -4,30 +4,56 @@ FPSLOCK=pygame.time.Clock()
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
screen = pygame.display.set_mode((660,480))
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660,480)) setheading = 'right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,position[-1]) screen.blit(right,position[-1])
#screen.blit(right,(x,y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# screen.blit(body,(210,120))
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSLOCK.tick(3) FPSLOCK.tick(3)
\ No newline at end of file
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