Commit ec20ff84 by BellCodeEditor

save project

parent ff8ca4d5
Showing with 51 additions and 16 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
FK = pygame.time.Clock()
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
background=pygame.image.load('bg.png')
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
x,y=240,120
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="up":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="down":
setheading='down'
snake_head=down
if setheading=="right":
x+=30
screen.blit(background,(0,0))
screen.blit(right,(x,y))
screen.blit(food,(360,300))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(150,120))
elif setheading=="left":
x -=30
elif setheading=="up":
y -=30
else:
y +=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
FK.tick(3)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment