Commit dadc72ed by BellCodeEditor

save project

parent e1c641f4
Showing with 21 additions and 15 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
scre = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660, 480))
background = pygame.image.load("bg.png") # 背景
right = pygame.image.load("right.png") background = pygame.image.load('bg.png')
body = pygame.image.load("body.png") right = pygame.image.load('right.png')
food = pygame.image.load("apple.png") food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() # 接收到退出事件后退出程序
screen.blit(background,(0,0)) exit()
screen.blit(right,(240,120)) # 将背景图画上去
screen.blit(body,(210,120)) screen.blit(background, (0, 0))
screen.blit(body,(180,120)) # 将贪吃蛇画上去
screen.blit(body,(90,180)) screen.blit(right, (240, 120))
screen.blit(food,(360,300)) # 将贪吃蛇的身体画上去
pygame.display.urgent() screen.blit(body, (210, 120))
\ No newline at end of file screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
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