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Commit
d97027f2
authored
Jul 21, 2024
by
BellCodeEditor
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parent
1eaf14ed
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1 changed file
with
27 additions
and
2 deletions
snake.py
snake.py
View file @
d97027f2
...
@@ -8,17 +8,42 @@ baskgound=pygame.image.load('bg.png')
...
@@ -8,17 +8,42 @@ baskgound=pygame.image.load('bg.png')
right
=
pygame
.
image
.
load
(
'right.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
# 创建一个窗口
# 创建一个窗口
x
=
210
x
=
210
y
=
120
y
=
120
seteading
=
'right'
snake_head
=
right
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
x
=
x
+
30
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
and
seteading
!=
"right"
:
seteading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_DOWN
and
seteading
!=
"up"
:
seteading
=
'down'
snake_head
=
down
if
event
.
key
==
locals
.
K_UP
and
seteading
!=
"down"
:
seteading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_right
and
seteading
!=
"left"
:
seteading
=
'up'
snake_head
=
up
x
=
x
+
30
position
.
append
((
x
,
y
))
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
position
.
pop
(
0
)
...
@@ -28,7 +53,7 @@ while True:
...
@@ -28,7 +53,7 @@ while True:
#screen.blit(food,(360,300))
#screen.blit(food,(360,300))
for
i
in
range
(
len
(
position
)
-
1
):
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
...
...
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