Commit d97027f2 by BellCodeEditor

save project

parent 1eaf14ed
Showing with 27 additions and 2 deletions
...@@ -8,17 +8,42 @@ baskgound=pygame.image.load('bg.png') ...@@ -8,17 +8,42 @@ baskgound=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
# 创建一个窗口 # 创建一个窗口
x=210 x=210
y=120 y=120
seteading='right'
snake_head=right
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x=x+30 elif event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and seteading !="right":
seteading='left'
snake_head=left
if event.key == locals.K_DOWN and seteading != "up" :
seteading='down'
snake_head=down
if event.key==locals.K_UP and seteading !="down":
seteading='up'
snake_head=up
if event.key==locals.K_right and seteading !="left":
seteading='up'
snake_head=up
x=x+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
...@@ -28,7 +53,7 @@ while True: ...@@ -28,7 +53,7 @@ while True:
#screen.blit(food,(360,300)) #screen.blit(food,(360,300))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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