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Commit
d2b6f852
authored
Nov 13, 2022
by
BellCodeEditor
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48 additions
and
7 deletions
123.png
456.png
apple.png
bg.png
snake.py
123.png
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d2b6f852
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456.png
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View file @
d2b6f852
2.05 KB
apple.png
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d2b6f852
2.05 KB
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bg.png
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d2b6f852
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snake.py
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d2b6f852
...
...
@@ -2,7 +2,7 @@
# # 初始化pygame,为使用pygame做准备
# pygame.init()
import
random
# # 创建一个窗口
# screen=pygame.display.set_mode((800.600))
import
pygame
...
...
@@ -16,29 +16,70 @@ screen = pygame.display.set_mode((660, 480))
t
=
pygame
.
time
.
Clock
()
#创建计时器 设置帧数来控制速度
# 背景
background
=
pygame
.
image
.
load
(
'
bg
.png'
)
background
=
pygame
.
image
.
load
(
'
123
.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'456.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
x
,
y
=
240
,
120
pr
=
[(
150
,
120
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
"right"
head
=
right
score
=
0
apple_x
=
360
apple_y
=
300
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
x
+=
30
if
x
>
630
or
y
>
450
or
x
<
0
or
y
<
0
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
setheading
=
'right'
head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
setheading
=
'left'
head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
'down'
:
setheading
=
'up'
head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
setheading
=
'down'
head
=
down
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
if
x
==
apple_x
and
y
==
apple_y
:
num1
=
random
.
randint
(
1
,
22
)
num2
=
random
.
randint
(
1
,
16
)
apple_x
=
num1
*
30
-
30
apple_y
=
num2
*
30
-
30
score
+=
10
else
:
pr
.
pop
(
0
)
info
=
'Score'
+
str
(
score
)
tent
=
my_font
.
render
(
info
,
True
,(
1
,
1
,
1
))
pr
.
append
((
x
,
y
))
pr
.
pop
(
0
)
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
tent
,(
540
,
40
))
# 将贪吃蛇画上去
screen
.
blit
(
right
,
pr
[
-
1
])
screen
.
blit
(
head
,
pr
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
pr
)
-
1
):
screen
.
blit
(
body
,
pr
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
t
.
tick
(
3
)
# 刷新画面
pygame
.
display
.
update
()
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