Commit d2b6f852 by BellCodeEditor

auto save

parent a773daea
123.png

22.5 KB

456.png

2.05 KB

2.05 KB | W: | H:

3.74 KB | W: | H:

apple.png
apple.png
apple.png
apple.png
  • 2-up
  • Swipe
  • Onion skin

22.5 KB | W: | H:

38.7 KB | W: | H:

bg.png
bg.png
bg.png
bg.png
  • 2-up
  • Swipe
  • Onion skin
......@@ -2,7 +2,7 @@
# # 初始化pygame,为使用pygame做准备
# pygame.init()
import random
# # 创建一个窗口
# screen=pygame.display.set_mode((800.600))
import pygame
......@@ -16,29 +16,70 @@ screen = pygame.display.set_mode((660, 480))
t=pygame.time.Clock()#创建计时器 设置帧数来控制速度
# 背景
background = pygame.image.load('bg.png')
background = pygame.image.load('123.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('456.png')
body = pygame.image.load('body.png')
my_font=pygame.font.Font('neuropol.ttf',18)
x,y=240,120
pr=[(150,120),(180,120),(210,120),(x,y)]
setheading="right"
head=right
score=0
apple_x=360
apple_y=300
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
if x>630 or y>450 or x<0 or y<0:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else:
pr.pop(0)
info='Score'+str(score)
tent=my_font.render(info,True,(1,1,1))
pr.append((x,y))
pr.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(tent,(540,40))
# 将贪吃蛇画上去
screen.blit(right,pr[-1])
screen.blit(head,pr[-1])
# 将贪吃蛇的身体画上去
for i in range(len(pr)-1):
screen.blit(body,pr[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x,apple_y))
t.tick(3)
# 刷新画面
pygame.display.update()
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