Commit c64bff18 by BellCodeEditor

save project

parent 00df811d
Showing with 171 additions and 135 deletions
import pygame
import sys
import time
import random
from pygame.locals import *
from os import path
from sys import exit
from time import sleep
from random import choice
from itertools import product
from pygame.locals import QUIT, KEYDOWN
# 初始化pygame
pygame.init()
# 这是游戏框
fps_clock = pygame.time.Clock()
play_sur_face = pygame.display.set_mode((640, 480))
# 设置标题
pygame.display.set_caption("小蛇冲冲冲!!!")
# 加载图标
image = pygame.image.load("game.jpg")
pygame.display.set_icon(image)
# 需要自定义设置一些颜色
def direction_check(moving_direction, change_direction):
directions = [['up', 'down'], ['left', 'right']]
if moving_direction in directions[0] and change_direction in directions[1]:
return change_direction
elif moving_direction in directions[1] and change_direction in directions[0]:
return change_direction
return moving_direction
RED_COLOR = pygame.Color(255, 0, 0)
BLACK_COLOR = pygame.Color(0, 0, 0)
WITHER_COLOR = pygame.Color(255, 255, 255)
GRE_COLOR = pygame.Color(150, 150, 150)
LIGHT_GRE = pygame.Color(220, 220, 220)
class Snake:
# 游戏结束
def game_over(play_sur_face, score):
# 显示GAME OVER 并定义字体以及大小
# game_over_font = pygame.font.Font('arial.tff', 72)
game_over_font = pygame.font.Font('E:\\untitled\\arial.ttf', 72)
game_over_surf = game_over_font.render("GAME OVER", True, GRE_COLOR)
game_over_rect = game_over_surf.get_rect()
game_over_rect.midtop = (320, 125)
play_sur_face.blit(game_over_surf, game_over_rect)
# 显示分数并定义字体大小
score_font = pygame.font.Font('E:\\untitled\\arial.ttf', 48)
score_surf = score_font.render('score ' + str(score), True, GRE_COLOR)
score_rect = score_surf.get_rect()
score_rect.midtop = (320, 255)
play_sur_face.blit(score_surf, score_rect)
# 刷新页面
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
colors = list(product([0, 64, 128, 192, 255], repeat=3))[1:-1]
def __init__(self):
self.map = {(x, y): 0 for x in range(32) for y in range(24)}
self.body = [[100, 100], [120, 100], [140, 100]]
self.head = [140, 100]
self.food = []
self.food_color = []
self.moving_direction = 'right'
self.speed = 4
self.generate_food()
self.game_started = False
def check_game_status(self):
if self.body.count(self.head) > 1:
return True
if self.head[0] < 0 or self.head[0] > 620 or self.head[1] < 0 or self.head[1] > 460:
return True
return False
snake_position = [100, 100] # 蛇头位置
snake_h = [[100, 100], [80, 100], [60, 100]] # 初始长度,三个单位
tree_position = [300, 300]
# 初始化树莓的数量
tree = 1
direction = 'right' # 初始化方向
change_direction = direction
score = 0
# 检测例如按键等pygame事件
while True:
for event in pygame.event.get():
# print(event.type)
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == KEYDOWN:
# 判断键盘事件
if event.key == K_RIGHT or event.key == ord('d'):
change_direction = 'right'
if event.key == K_LEFT or event.key == ord('a'):
change_direction = 'left'
if event.key == K_UP or event.key == ord('w'):
change_direction = "up"
if event.key == K_DOWN or event.key == ord('s'):
change_direction = 'down'
if event.key == K_ESCAPE: # 按esc键
pygame.event.post(pygame.event.Event(QUIT)) # 退出游戏
def move_head(self):
moves = {
'right': (20, 0),
'up': (0, -20),
'down': (0, 20),
'left': (-20, 0)
}
step = moves[self.moving_direction]
self.head[0] += step[0]
self.head[1] += step[1]
if change_direction == "right" and not direction == 'left':
direction = change_direction
if change_direction == "left" and not direction == 'right':
direction = change_direction
if change_direction == "up" and not direction == 'down':
direction = change_direction
if change_direction == "down" and not direction == 'up':
direction = change_direction
def generate_food(self):
self.speed = len(self.body) // 16 if len(self.body) // 16 > 4 else self.speed
for seg in self.body:
x, y = seg
self.map[x//20, y//20] = 1
empty_pos = [pos for pos in self.map.keys() if not self.map[pos]]
result = choice(empty_pos)
self.food_color = list(choice(self.colors))
self.food = [result[0]*20, result[1]*20]
# 根据放下移动蛇头坐标
if direction == 'right':
snake_position[0] += 20
if direction == 'left':
snake_position[0] -= 20
if direction == 'up':
snake_position[1] -= 20
if direction == 'down':
snake_position[1] += 20
snake_h.insert(0, list(snake_position))
# 判断是否吃到树莓
if snake_position[0] == tree_position[0] and snake_position[1] == tree_position[1]:
tree = 0
else:
snake_h.pop() # 每次将最后一单位蛇身剔除列表
def main():
key_direction_dict = {
119: 'up', # W
115: 'down', # S
97: 'left', # A
100: 'right', # D
273: 'up', # UP
274: 'down', # DOWN
276: 'left', # LEFT
275: 'right', # RIGHT
}
# 重新生成树莓
if tree == 0:
x = random.randrange(1, 32)
y = random.randrange(1, 24)
tree_position = [int(20 * x), int(20 * y)]
tree = 1
score += 1
fps_clock = pygame.time.Clock()
pygame.init()
pygame.mixer.init()
snake = Snake()
sound = False
if path.exists('eat.wav'):
sound_wav = pygame.mixer.Sound("eat.wav")
sound = True
title_font = pygame.font.SysFont('arial', 32)
welcome_words = title_font.render('Welcome to My Snake', True, (0, 0, 0), (255, 255, 255))
tips_font = pygame.font.SysFont('arial', 24)
start_game_words = tips_font.render('Click to Start Game', True, (0, 0, 0), (255, 255, 255))
close_game_words = tips_font.render('Press ESC to Close', True, (0, 0, 0), (255, 255, 255))
gameover_words = title_font.render('GAME OVER', True, (205, 92, 92), (255, 255, 255))
win_words = title_font.render('THE SNAKE IS LONG ENOUGH AND YOU WIN!', True, (0, 0, 205), (255, 255, 255))
screen = pygame.display.set_mode((640, 480), 0, 32)
pygame.display.set_caption('My Snake')
new_direction = snake.moving_direction
while 1:
for event in pygame.event.get():
if event.type == QUIT:
exit()
elif event.type == KEYDOWN:
if event.key == 27:
exit()
if snake.game_started and event.key in key_direction_dict:
direction = key_direction_dict[event.key]
new_direction = direction_check(snake.moving_direction, direction)
elif (not snake.game_started) and event.type == pygame.MOUSEBUTTONDOWN:
x, y = pygame.mouse.get_pos()
if 213 <= x <= 422 and 304 <= y <= 342:
snake.game_started = True
screen.fill((255, 255, 255))
if snake.game_started:
snake.moving_direction = new_direction # 在这里赋值,而不是在event事件的循环中赋值,避免按键太快
snake.move_head()
snake.body.append(snake.head[:])
if snake.head == snake.food:
if sound:
sound_wav.play()
snake.generate_food()
else:
snake.body.pop(0)
for seg in snake.body:
pygame.draw.rect(screen, [0, 0, 0], [seg[0], seg[1], 20, 20], 0)
pygame.draw.rect(screen, snake.food_color, [snake.food[0], snake.food[1], 20, 20], 0)
if snake.check_game_status():
screen.blit(gameover_words, (241, 310))
pygame.display.update()
snake = Snake()
new_direction = snake.moving_direction
sleep(3)
elif len(snake.body) == 512:
screen.blit(win_words, (33, 210))
pygame.display.update()
snake = Snake()
new_direction = snake.moving_direction
sleep(3)
else:
screen.blit(welcome_words, (188, 100))
screen.blit(start_game_words, (236, 310))
screen.blit(close_game_words, (233, 350))
pygame.display.update()
fps_clock.tick(snake.speed)
# 刷新显示层
# def sx_face():
# # 绘制pygame显示层
play_sur_face.fill(BLACK_COLOR)
for position in snake_h[1:]: # 蛇身为白色
pygame.draw.rect(play_sur_face, WITHER_COLOR, Rect(position[0], position[1], 20, 20))
pygame.draw.rect(play_sur_face, LIGHT_GRE, Rect(snake_position[0], snake_position[1], 20, 20)) # 蛇头为灰色
pygame.draw.rect(play_sur_face, RED_COLOR, Rect(tree_position[0], tree_position[1], 20, 20))
# 刷新显示层
pygame.display.flip()
# def check_is_alive():
# """
# 判断蛇是否死亡
# :return:
# """
if snake_position[0] > 620 or snake_position[0] < 0: # 超出左右边界
game_over(play_sur_face, score)
if snake_position[1] > 460 or snake_position[1] < 0: # 超出上下边界
game_over(play_sur_face, score)
for snack_body in snake_h[1:]:
if snake_position[0] == snack_body[0] == snack_body[1] == snake_position[1]:
game_over(play_sur_face, score)
if len(snake_h) < 40:
speed = 6 + len(snake_h) // 4
else:
speed = 16
fps_clock.tick(speed)
\ No newline at end of file
if __name__ == '__main__':
main()
\ No newline at end of file
import pygame
import random
from pygame import locals
seth=['left','right','up','down']
# 初始化pygame,为使用pygame做准备
pygame.init()
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
FPS=pygame.time.Clock()
x,y=240,120
z,a=540,300
pos=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
seth='right'
EWSN=right
screen=pygame.display.set_mode((660,480))
while True:
x+=30
for event in pygame.event.get():
print(event)
if event.type==locals.QUIT:
exit()
if event.type==locals.K_w:
if event.type==locals.KEYDOWN:
if event.key==locals.K_w:
if seth!='down':
seth='up'
EWSN=up
if event.key==locals.K_s:
if seth!='up':
seth='down'
EWSN=down
if event.key==locals.K_a:
if seth!='right':
seth='left'
EWSN=left
if event.key==locals.K_d:
if seth!='left':
seth='right'
EWSN=right
if seth=='up':
y-=30
if seth=='down':
y+=30
if seth=='left':
x-=30
if seth=='right':
x+=30
pos.append((x,y))
if x==z and y==a:
pass
else:
pos.pop(0)
screen.blit(bg,(0,0))
screen.blit(right,(x,y))
screen.blit(body,(x-30,y))
screen.blit(body,(x-60,y))
screen.blit(body,(x-90,y))
screen.blit(food,(540,300))
screen.blit(EWSN,(x,y))
for i in range(len(pos)-1):
screen.blit(body,pos[i])
screen.blit(food,(z,a))
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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