Commit c12a4d18 by BellCodeEditor

save project

parent f3c5090a
Showing with 17 additions and 0 deletions
...@@ -10,12 +10,29 @@ x,y=240,120 ...@@ -10,12 +10,29 @@ x,y=240,120
ikun=[(180,90),(180,120),(210,120),(x,y)] ikun=[(180,90),(180,120),(210,120),(x,y)]
background =pygame.image.load("bg.png") background =pygame.image.load("bg.png")
right =pygame.image.load("right.png") right =pygame.image.load("right.png")
left =pygame.image.load("left.png")
up =pygame.image.load("up.png")
down =pygame.image.load("down.png")
food = pygame.image.load("apple.png") food = pygame.image.load("apple.png")
body = pygame.image.load("body.png") body = pygame.image.load("body.png")
d = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading !="right":
setheading = "right"
snake_head = right
if event.key ==locals.K_LEFT and setheading !="left":
setheading = "left"
snake_head = left
if event.key ==locals.K_UP and setheading !="up":
setheading = "up"
snake_head = up
if event.key ==locals.K_DOWN and setheading !="down":
setheading = "down"
snake_head = down
x+=30 x+=30
ikun.append((x,y)) ikun.append((x,y))
ikun.pop(0) ikun.pop(0)
......
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