Commit bf29bcbb by BellCodeEditor

save project

parent 174b9e0d
Showing with 9 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -18,6 +18,8 @@ up = pygame.image.load('up.png') ...@@ -18,6 +18,8 @@ up = pygame.image.load('up.png')
down = pygame.image.load("down.png") down = pygame.image.load("down.png")
x,y=240,120 x,y=240,120
position=[(180, 90),(180, 120),(210, 120),(x,y)] position=[(180, 90),(180, 120),(210, 120),(x,y)]
apple_x=360
apple_y=300
setheading="right" setheading="right"
snake_head=right snake_head=right
while True: while True:
...@@ -46,12 +48,11 @@ elif setheading=="up": ...@@ -46,12 +48,11 @@ elif setheading=="up":
y-=30 y-=30
else: else:
y+=30 y+=30
position.append((x,y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,660)
x+=30 apple_y=random.randint(0,480)
position.append((x,y)) position.pop(0)
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -63,7 +64,7 @@ else: ...@@ -63,7 +64,7 @@ else:
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCKF.tick(3) FPSCLOCKF.tick(3)
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