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Commit
bc990f1d
authored
Sep 15, 2023
by
BellCodeEditor
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snake.py
snake.py
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bc990f1d
import
pygame
#导入pygame
import
pygame
from
pygame
import
locals
pygame
.
init
()
#初始化
# 初始化pygame,为使用pygame做准备
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
#创建一个窗口
pygame
.
init
()
FPSCLOCK
=
pygame
.
time
.
Clock
()
#控制游戏帧数
# 创建一个窗口
??
background
=
pygame
.
image
.
load
(
'bg.png'
)
#背景
\ No newline at end of file
right
=
pygame
.
image
.
load
(
'right.png'
)
#蛇头
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
#食物
body
=
pygame
.
image
.
load
(
'body.png'
)
#身体
x
,
y
=
270
,
120
list
=
[(
210
,
90
),(
210
,
120
),(
240
,
120
),(
x
,
y
)]
setheading
=
'right'
a
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
#print(event)#打印出事件编码(数字)
if
event
.
type
==
locals
.
QUIT
:
#接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
a
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
a
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
a
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
a
=
down
#设置贪吃蛇的头部坐标
if
setheading
==
'right'
:
x
+=
30
if
setheading
==
'left'
:
x
-=
30
if
setheading
==
'up'
:
y
-=
30
if
setheading
==
'down'
:
y
+=
30
list
.
append
((
x
,
y
))
list
.
pop
(
0
)
#画背景
screen
.
blit
(
background
,(
0
,
0
))
#画蛇头
screen
.
blit
(
a
,
list
[
-
1
])
#画身体
for
i
in
range
(
len
(
list
)
-
1
):
screen
.
blit
(
body
,
list
[
i
])
'''
screen.blit(body,(240,120))
screen.blit(body,(210,120))
screen.blit(body,(210,90))
'''
#画苹果
screen
.
blit
(
food
,(
360
,
300
))
#刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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