Commit bc990f1d by BellCodeEditor

auto save

parent 944cff7c
Showing with 8 additions and 73 deletions
import pygame#导入pygame import pygame
from pygame import locals
pygame.init()#初始化 # 初始化pygame,为使用pygame做准备
screen=pygame.display.set_mode((660,480))#创建一个窗口 pygame.init()
FPSCLOCK=pygame.time.Clock()#控制游戏帧数 # 创建一个窗口
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background=pygame.image.load('bg.png')#背景 \ No newline at end of file
right=pygame.image.load('right.png')#蛇头
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food=pygame.image.load('apple.png')#食物
body=pygame.image.load('body.png')#身体
x,y=270,120
list=[(210,90),(210,120),(240,120),(x,y)]
setheading='right'
a=right
while True:
for event in pygame.event.get():
#print(event)#打印出事件编码(数字)
if event.type==locals.QUIT:
#接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
a=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
a=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
a=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
a=down
#设置贪吃蛇的头部坐标
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='up':
y-=30
if setheading=='down':
y+=30
list.append((x,y))
list.pop(0)
#画背景
screen.blit(background,(0,0))
#画蛇头
screen.blit(a,list[-1])
#画身体
for i in range(len(list)-1):
screen.blit(body,list[i])
'''
screen.blit(body,(240,120))
screen.blit(body,(210,120))
screen.blit(body,(210,90))
'''
#画苹果
screen.blit(food,(360,300))
#刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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