Commit b256d69b by BellCodeEditor

save project

parent f16e88d6
Showing with 8 additions and 5 deletions
...@@ -2,6 +2,8 @@ import pygame ...@@ -2,6 +2,8 @@ import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
t=pygame.time.Clock() t=pygame.time.Clock()
x,y=240,120
she=[(210,120),(180,120),(180,90),(x,y)]
pygame.init() pygame.init()
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
...@@ -9,18 +11,18 @@ apple=pygame.image.load('apple.png') ...@@ -9,18 +11,18 @@ apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((800,600)) screen=pygame.display.set_mode((800,600))
x,y=240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x += 30 x += 30
she.append((x,y))
she.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(240,120)) screen.blit(right,(x,y))
screen.blit(apple,(360,240)) screen.blit(apple,(360,240))
screen.blit(body,(210,120)) for i in range(len(she)-1):
screen.blit(body,(180,120)) screen.blit(body,she[i])
screen.blit(body,(180,90))
t.tick(3) t.tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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