Commit ac482cd3 by BellCodeEditor

save project

parent c6de95c7
Showing with 28 additions and 10 deletions
......@@ -6,29 +6,47 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
bg = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
# right = pygame.image.load("right.png")
food = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
FPS = pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
heading = pygame.image.load(setheading + '.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.K_a:
a -= 30
x +=30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
heading = pygame.image.load('right.png')
elif event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
heading = pygame.image.load(setheading + '.png')
elif event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
heading = pygame.image.load(setheading + '.png')
else:
setheading = 'down'
heading = pygame.image.load(setheading + '.png')
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
screen.blit(bg,(0,0))
screen.blit(right,(x,y))
screen.blit(heading,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
# screen.blit(body,(210,120))
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
screen.blit(food,(360,300))
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
FPS.tick(4)
\ No newline at end of file
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