Commit abe14b1a by BellCodeEditor

save project

parent a3234a71
Showing with 26 additions and 1 deletions
......@@ -9,23 +9,48 @@ screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
bj=pygame.image.load('bg.png')
x,y=(240,120)
list=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
#接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
else :
y+=30
list.append((x,y))
list.pop(0)
screen.blit(bj,(0,0))
screen.blit(right,list[-1])
screen.blit(snake_head,list[-1])
for i in range(len(list)-1):
screen.blit(body,list[i])
......
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