Commit a2426dbf by BellCodeEditor

save project

parent 22e1d682
Showing with 14 additions and 5 deletions
......@@ -8,23 +8,32 @@ background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != 'left':
setheading=='right'
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading != 'right':
setheading=='left'
setheading='left'
snake_head=left
if event.key==locals.K_DOWN and setheading != 'up':
setheading=='down'
setheading='down'
snake_head=down
if event.key==locals.K_UP and setheading != 'down':
setheading=='up'
setheading='up'
snake_head=up
if setheading=='right':
x+=30
if setheading=='left':
......@@ -36,7 +45,7 @@ while True:
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,(x,y))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
......
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