Commit a0db59ff by BellCodeEditor

auto save

parent e438bae9
Showing with 27 additions and 2 deletions
...@@ -9,17 +9,42 @@ background=pygame.image.load("bg.png") ...@@ -9,17 +9,42 @@ background=pygame.image.load("bg.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
food=pygame.image.load("apple.png") food=pygame.image.load("apple.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type ==locals.QUIT: if event.type ==locals.QUIT:
exit() exit()
x+=30 elif event.type ==locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key ==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if event.key ==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key ==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
......
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