Commit 8b89bd1f by BellCodeEditor

auto save

parent 8360635b
Showing with 28 additions and 4 deletions
...@@ -8,14 +8,37 @@ background=pygame.image.load('bg.png') ...@@ -8,14 +8,37 @@ background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
x,y=240,120
FPSCLOCK=pygame.time.Clock()
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading=='right'
if event.type==locals.K_LEFT and setheading!='right':
setheading=='left'
if event.type==locals.K_DOWN and setheading!='up':
setheading=='down'
if event.type==locals.K_UP and setheading!='down':
setheading=='up'
if setheading=='right':
x+=30
if setheading=='left':
x-=30
if setheading=='down':
y+=30
if setheading=='up':
y-=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(240,120)) screen.blit(right,(x,y))
screen.blit(body,(210,120)) for i in range(len(position)-1):
screen.blit(body,(180,120)) screen.blit(body,position[i])
screen.blit(body,(180,90))
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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