Commit 81566298 by BellCodeEditor

save project

parent a5c10a72
Showing with 9 additions and 9 deletions
...@@ -7,7 +7,7 @@ pygame.init() ...@@ -7,7 +7,7 @@ pygame.init()
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
...@@ -15,7 +15,7 @@ body=pygame.image.load('body.png') ...@@ -15,7 +15,7 @@ body=pygame.image.load('body.png')
left=pygame.image.load('left.png') left=pygame.image.load('left.png')
up=pygame.image.load('up.png') up=pygame.image.load('up.png')
down=pygame.image.load('down.png') down=pygame.image.load('down.png')
x,y = 240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right" setheading="right"
snake_head=right snake_head=right
...@@ -25,16 +25,16 @@ while True: ...@@ -25,16 +25,16 @@ while True:
exit() exit()
elif event.type==locals.KEYDOWN: elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left": if event.key==locals.K_RIGHT and setheading !="left":
setheading="right" setheading='right'
snake_head=right snake_head=right
if event.key==locals.K_LEFT and setheading !="right": if event.key==locals.K_LEFT and setheading !="right":
setheading="left" setheading='left'
snake_head=left snake_head=left
if event.key==locals.K_UP and setheading !="down": if event.key==locals.K_UP and setheading !="down":
setheading="up" setheading='up'
snake_head=up snake_head=up
if event.key==locals.K_DOWN and setheading !="up": if event.key==locals.K_DOWN and setheading !="up":
setheading="down" setheading='down'
snake_head=down snake_head=down
if setheading=="right": if setheading=="right":
x+=30 x+=30
...@@ -44,13 +44,13 @@ while True: ...@@ -44,13 +44,13 @@ while True:
y-=30 y-=30
else: else:
y+=30 y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
......
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