Commit 66dff50b by BellCodeEditor

save project

parent ff5f9af3
Showing with 52 additions and 22 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
position=[(180, 90),(180, 120),(210, 120),(x,y)]
setheading="right"
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
# 创建一个窗口
screen=pygame.display.setattr__((660,480))
fpsclock=pygame.time.clock()
fpsclock=pygame.time.Clock()
while True:
for event in pygame.event.get():
print(event)
if event.type==locals.QUIT
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
screen=pygame.blit(background(0,0))
screen=pygame.blit(right(240,120))
screen=pygame.blit(booy(210,120))
screen=pygame.blit(booy(180,120))
screen=pygame.blit(booy(150,120))
screen=pygame.blit(booy(150,150))
screen=pygame.blit(booy(360,300))
x+=30
fpsclock.tick(3)
pygame.display.urgenath()
\ No newline at end of file
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
if event.key==locals.K_UP and setheading!="down":
setheading="up"
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
#x+=30
fpsclock.tick(3)
pygame.display.update()
\ No newline at end of file
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