Commit 4a776242 by BellCodeEditor

save project

parent a88d6f12
Showing with 12 additions and 6 deletions
...@@ -4,22 +4,27 @@ from pygame import locals ...@@ -4,22 +4,27 @@ from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
x,y = 240,120 x,y = 240,120
position = [(180,90), (180,20),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((800,600)) screen = pygame.display.set_mode((800,600))
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x += 30 x += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(right,position[-1])
screen.blit(right,(240,120)) for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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