Commit 49ef48ed by BellCodeEditor

save project

parent 32df0e9d
Showing with 6 additions and 3 deletions
...@@ -6,22 +6,23 @@ pygame.init() ...@@ -6,22 +6,23 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
#背景 #背景
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
x,y=240,120
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
#接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
x+=30
#将背景画上去 #将背景画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
#将贪吃蛇画上去 #将贪吃蛇画上去
screen.blit(right,(240,120)) screen.blit(right,(x,y))
#将贪吃蛇的身体画上去 #将贪吃蛇的身体画上去
screen.blit(body,(210,120)) screen.blit(body,(210,120))
screen.blit(body,(180,120)) screen.blit(body,(180,120))
...@@ -30,3 +31,4 @@ while True: ...@@ -30,3 +31,4 @@ while True:
screen.blit(food,(360,300)) screen.blit(food,(360,300))
#刷新画面 #刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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