Commit 483d8f24 by BellCodeEditor

save project

parent 8a684663
Showing with 27 additions and 2 deletions
...@@ -7,23 +7,48 @@ blackground=pygame.image.load('bg.png') ...@@ -7,23 +7,48 @@ blackground=pygame.image.load('bg.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
times=pygame.time.Clock() times=pygame.time.Clock()
x, y=240, 120 x, y=240, 120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type ==locals.QUIT: if event.type ==locals.QUIT:
exit() exit()
x += 30 elif event.type ==locals.KEYDOWN:
if event.key ==locals.K_d and setheading !='left':
setheading='right'
snake_head=right
if event.key ==locals.K_a and setheading !='right':
setheading='left'
snake_head=left
if event.key ==locals.K_w and setheading !='down':
setheading='up'
snake_head=up
if event.key ==locals.K_s and setheading !='up':
setheading='down'
snake_head=down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
elif setheading == 'down':
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(blackground,(0,0)) screen.blit(blackground,(0,0))
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(270,240)) screen.blit(food,(270,240))
......
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