Commit 4634d5df by BellCodeEditor

save project

parent 45741a20
Showing with 9 additions and 6 deletions
...@@ -3,23 +3,25 @@ from pygame import locals ...@@ -3,23 +3,25 @@ from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口 # 创建一个窗口
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
screen = pygame.display.set_mode((660,480)) body = pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event) print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x=x+30 x=x+30
position.append((x,y))
position.pop(0)
screen.blit(background, (0,0)) screen.blit(background, (0,0))
screen.blit(right , (x,y)) screen.blit(right ,(position)[-1])
screen.blit(body , (210,120)) for i in range(len(position)-1):
screen.blit(body , (180,120)) screen.blit(body ,position[i] )
screen.blit(body , (180,90))
screen.blit(food , (360,300)) screen.blit(food , (360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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