Commit 34d56e51 by BellCodeEditor

save project

parent 18b2b80f
Showing with 35 additions and 4 deletions
......@@ -15,20 +15,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120 ),(x, y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left"
x -= 30
elif setheading == "up"
y -= 30
else :
y +=30
position.append((x, y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right, (x, y))
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
screen.blit(right, position[-1])
for i in range(len(position)-1):
screen.blit(body, position[1])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
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