Commit 313f7396 by BellCodeEditor

save project

parent d926af67
Showing with 28 additions and 1 deletions
...@@ -5,12 +5,18 @@ x,y=150,180 ...@@ -5,12 +5,18 @@ x,y=150,180
position=[(90,150),(90,180),(120,180),(x,y)] position=[(90,150),(90,180),(120,180),(x,y)]
# 载入图片 # 载入图片
bg = pygame.image.load('bg.png') bg = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
apple = pygame.image.load('apple.png') apple = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
setheading="right"
st=right
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
...@@ -20,6 +26,27 @@ while True: ...@@ -20,6 +26,27 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading="up"
st=right
if event.key == locals.K_DOWN and setheading !="up":
setheading="down"
st=down
if event.key == locals.K_RIGHT and setheading !="left":
setheading="right"
st=right
if event.key == locals.K_LEFT and setheading !="right":
setheading="left"
st=right
if setheading=="left":
x-=30
elif setheading=="up":
y-=30
elif setheading=="down":
y+=30
else:
x+=30 x+=30
position.append((x,y)) position.append((x,y))
...@@ -29,7 +56,7 @@ while True: ...@@ -29,7 +56,7 @@ while True:
srceen.blit(bg,(0,0)) srceen.blit(bg,(0,0))
srceen.blit(apple,(540,420)) srceen.blit(apple,(540,420))
srceen.blit(right,position[-1]) srceen.blit(st,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
srceen.blit(body,position[i]) srceen.blit(body,position[i])
......
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