Commit 1bf0c74a by BellCodeEditor

save project

parent 68f50f13
Showing with 35 additions and 4 deletions
...@@ -8,21 +8,52 @@ pygame.init() ...@@ -8,21 +8,52 @@ pygame.init()
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock() #pygame时钟,控制游戏速度(帧数) FPSCLOCK = pygame.time.Clock() #pygame时钟,控制游戏速度(帧数)
#载入图片 #背景
background = pygame.image.load('bg.png') #背景图 background = pygame.image.load('bg.png') #背景图
right = pygame.image.load('right.png') #头 朝右 right = pygame.image.load('right.png') #头
food = pygame.image.load('apple.png') #食物 苹果 food = pygame.image.load('apple.png') #食物 苹果朝右
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png') #头 朝左
up = pygame.image.load('up.png') #头 朝上
down = pygame.image.load('down.png') #头 朝下
x,y = 240,120 #初始化贪吃蛇的头的坐标 x,y = 240,120 #初始化贪吃蛇的头的坐标
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
#接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
x += 30 elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "down":
y+=30
else:
y-=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
#将背景图画上去 #将背景图画上去
......
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