Commit 192ed7b3 by BellCodeEditor

save project

parent c1ef24c1
Showing with 29 additions and 2 deletions
...@@ -7,20 +7,47 @@ background = pygame.image.load('bg.png') ...@@ -7,20 +7,47 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
# 创建一个窗口 # 创建一个窗口
x,y = 240,120 x,y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x +=30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading ="right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading ="left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading ="up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading ="down"
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y -=30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0,0)) screen.blit(background, (0,0))
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
#screen.blit(right,(x,y)) #screen.blit(right,(x,y))
......
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