Commit 16c971a1 by BellCodeEditor

save project

parent 9adac173
Showing with 27 additions and 2 deletions
...@@ -5,21 +5,46 @@ pygame.init() ...@@ -5,21 +5,46 @@ pygame.init()
fp=pygame.time.Clock() fp=pygame.time.Clock()
bg=pygame.image.load("bg.png") bg=pygame.image.load("bg.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
down=pygame.image.load("down.png")
up=pygame.image.load("up.png")
left=pygame.image.load("left.png")
apple=pygame.image.load("apple.png") apple=pygame.image.load("apple.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
head=right
Screen = pygame.display.set_mode((800,600)) Screen = pygame.display.set_mode((800,600))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event) print(event)
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
head=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
head=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
Screen.blit(bg,(0,0)) Screen.blit(bg,(0,0))
Screen.blit(right,(x,y)) Screen.blit(head,(x,y))
Screen.blit(apple,(270,240)) Screen.blit(apple,(270,240))
for i in range(3): for i in range(3):
Screen.blit(body,position[i]) Screen.blit(body,position[i])
......
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