Commit 0966bc05 by BellCodeEditor

save project

parent 887ec6ed
Showing with 9 additions and 1 deletions
...@@ -6,19 +6,25 @@ pygame.init() ...@@ -6,19 +6,25 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
bj=pygame.image.load('bg.png') bj=pygame.image.load('bg.png')
x,y=(240,120)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
#接收到退出事件后退出程序 #接收到退出事件后退出程序
exit() exit()
x+=30
screen.blit(bj,(0,0)) screen.blit(bj,(0,0))
screen.blit(right,(240,120)) screen.blit(right,(x,y))
screen.blit(body,(210,120)) screen.blit(body,(210,120))
screen.blit(body,(180,120)) screen.blit(body,(180,120))
screen.blit(body,(180,90)) screen.blit(body,(180,90))
...@@ -26,3 +32,4 @@ while True: ...@@ -26,3 +32,4 @@ while True:
screen.blit(food,(360,300)) screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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