Commit 03e6e5d6 by BellCodeEditor

save project

parent 29871a1e
Showing with 27 additions and 1 deletions
...@@ -6,16 +6,42 @@ background=pygame.image.load("bg.png") ...@@ -6,16 +6,42 @@ background=pygame.image.load("bg.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
apple=pygame.image.load("apple.png") apple=pygame.image.load("apple.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
x,y=240,120 x,y=240,120
setheading="right"
position=[(180,90),(210,90),(210,120),(x,y)] position=[(180,90),(210,90),(210,120),(x,y)]
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
x+=30 if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
if setheading=="right":
x+=30
if setheading=="left":
x-=30
if setheading=="up":
y-=30
if setheading=="down":
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
......
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