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Commit
fd76e60f
authored
Jul 14, 2023
by
BellCodeEditor
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parent
080df9c1
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Showing
4 changed files
with
68 additions
and
3 deletions
1.py
2.py
3.py
snake.py
1.py
0 → 100644
View file @
fd76e60f
import
turtle
as
a
a
.
color
(
'gold'
)
a
.
begin_fill
()
for
i
in
range
(
4
):
a
.
circle
(
90
,
90
)
a
.
right
(
180
)
a
.
end_fill
()
a
.
done
()
\ No newline at end of file
2.py
0 → 100644
View file @
fd76e60f
import
random
brandlist
=
[
'华为'
,
'苹果'
,
'诺基亚'
,
'OPPO'
,
'小米'
]
name
=
random
.
choice
(
brandlist
)
print
(
name
)
\ No newline at end of file
3.py
0 → 100644
View file @
fd76e60f
s
=
input
()
print
(
s
[::
-
1
],
end
=
' '
)
print
(
len
(
s
))
\ No newline at end of file
snake.py
View file @
fd76e60f
import
pygame
#调出来这个模块
import
pygame
from
pygame
import
locals
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
FPSCLOCK
=
pygame
.
time
.
Clock
()
pygame
.
init
()
# 初始化pygame,为使用pygame的硬件什么的做准备
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 创建一个这个pygame的窗口
setheading
=
"right"
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
snake_head
,
position
[
-
1
])
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
food
,
(
360
,
300
))
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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