Commit fd76e60f by BellCodeEditor

save project

parent 080df9c1
Showing with 68 additions and 3 deletions
import turtle as a
a.color('gold')
a.begin_fill()
for i in range(4):
a.circle(90,90)
a.right(180)
a.end_fill()
a.done()
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import random
brandlist = ['华为','苹果','诺基亚','OPPO','小米']
name = random.choice(brandlist)
print(name)
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s = input()
print(s[::-1],end = ' ')
print(len(s))
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import pygame#调出来这个模块
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
pygame.init()# 初始化pygame,为使用pygame的硬件什么的做准备
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
screen = pygame.display.set_mode((660,480))# 创建一个这个pygame的窗口
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(snake_head, position[-1])
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
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