Commit d5862fe0 by BellCodeEditor

save project

parent 714b1a88
Showing with 27 additions and 2 deletions
...@@ -6,8 +6,13 @@ backgrond=pygame.image.load('bg.png') ...@@ -6,8 +6,13 @@ backgrond=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
apple=pygame.image.load('apple.png') apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
up=pygame.image.load('up.png')
left=pygame.image.load('left.png')
down=pygame.image.load('down.png')
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((800,600)) screen=pygame.display.set_mode((800,600))
setheading="right"
S_head=right
x,y=90,0 x,y=90,0
FPSLOCK=pygame.time.Clock() FPSLOCK=pygame.time.Clock()
position=[(0,0),(30,0),(60,0),(x,y)] position=[(0,0),(30,0),(60,0),(x,y)]
...@@ -15,11 +20,31 @@ while True: ...@@ -15,11 +20,31 @@ while True:
for event in pygame.event. get(): for event in pygame.event. get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x+=30 if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT:
setheading="right"
S_head=right
if event.key==locals.K_LEFT:
setheading="left"
S_head=left
if event.key==locals.K_UP:
setheading="up"
S_head=up
if event.key==locals.K_DOWN:
setheading="down"
S_head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(backgrond,(0,0)) screen.blit(backgrond,(0,0))
screen.blit(right,(x,y)) screen.blit(S_head,(x,y))
screen.blit(apple,(300,270)) screen.blit(apple,(300,270))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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