Commit d2e456ba by BellCodeEditor

save project

parent f151caa2
Showing with 32 additions and 0 deletions
...@@ -10,13 +10,43 @@ blackground=pygame.image.load('bg.png') ...@@ -10,13 +10,43 @@ blackground=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
down=pygame.image.load('down.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
x,y=240,120 x,y=240,120
position=[(210,90),(210,60),(210,120),(x,y)] position=[(210,90),(210,60),(210,120),(x,y)]
setheading="right"
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if setheading=="right":
x+=30 x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else :
y+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(blackground,(0,0)) screen.blit(blackground,(0,0))
...@@ -28,5 +58,6 @@ while True: ...@@ -28,5 +58,6 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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