Commit a3c89c35 by BellCodeEditor

save project

parent 1821376f
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
a='right'
b=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and a!='left':
a='right'
if event.key == locals.K_LEFT and a!='right':
a='left'
if event.key == locals.K_UP and a!='down':
a='up'
if event.key == locals.K_DOWN and a!='up':
a='down'
if a=='right':
x+=30
b=right
if a=='left':
x-=30
b=left
if a=='up':
y-=30
b=up
if a=='down':
y+=30
b=down
position.append((x,y))
position.pop(0)
# print(position)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(b,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

import pygame
import pygame
from pygame import locals
screen = pygame.display.set_mode((660, 480))
while True:
for event in pygame.event.get():
# print(event)
if event.type == locals.QUIT:
exit()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment