Commit 5c7ce42a by BellCodeEditor

save project

parent 41b9acdf
Showing with 32 additions and 3 deletions
......@@ -10,22 +10,51 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x += 30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="left":
setheading ='right'
snake_head = right
if event.key == locals.K_RIGHT and setheading !="right":
setheading ='left'
snake_head = left
if event.key == locals.K_DOWN and setheading !="down":
setheading ='up'
snake_head = up
if event.key == locals.K_UP and setheading !="up":
setheading ='down'
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else :
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(9)
FPSCLOCK.tick(3)
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