Commit 5a7c5fc2 by BellCodeEditor

save project

parent 4ecc3c95
Showing with 33 additions and 1 deletions
......@@ -8,10 +8,42 @@ screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left'.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,240
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="right":
setheading="left"
snake_head=left
if event.type == locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading!="left":
setheading="right"
snake_head=right
if event.type == locals.KEYDOWN:
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=right
if event.type == locals.KEYDOWN:
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=right
if setheading=="right":
x+=30
elif setheading=="left"
x-=30
elif setheading=="up"
y-=30
else setheading=="down"
y+=30
screen.blit(backgroung,(0,0))
screen.blit(right,(240,120))
screen.blit(body,(210,120))
......@@ -19,6 +51,6 @@ screen.blit(body,(180,120))
screen.blit(body,(180,90))
pygame.display.update()
pygame
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