Commit 37b936b5 by BellCodeEditor

save project

parent 0323848b
Showing with 30 additions and 9 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
...@@ -7,35 +8,54 @@ pygame.init() ...@@ -7,35 +8,54 @@ pygame.init()
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
fps = pygame.time.Clock() fps = pygame.time.Clock()
bg=pygame.image.load('bg.png') bg=pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
apple = pygame.image.load('apple.png') apple = pygame.image.load('apple.png')
snake = pygame.image.load('right.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x=60 x=60
y=420 y=420
pos=[(60,360),(60,390),(60,420),(x,y)] pos=[(60,360),(60,390),(60,420),(x,y)]
head='right' head='right'
a_x=360
a_y=300
tou=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==K_RIGHT and head!='left': if event.key==locals.K_RIGHT and head!='left':
head='right' head='right'
if event.key==K_RIGHT and head!='right': if event.key==locals.K_LEFT and head!='right':
head='left' head='left'
if event.key==K_RIGHT and head!='down': if event.key==locals.K_UP and head!='down':
head='up' head='up'
if event.key==K_RIGHT and head!='up': if event.key==locals.K_DOWN and head!='up':
head='down' head='down'
x+=30 if head=="right":
x+=30
tou=right
if head=="left":
x-=30
tou=left
if head=="down":
y+=30
tou=down
if head=="up":
y-=30
tou=up
pos.append((x,y)) pos.append((x,y))
pos.pop(0) pos.pop(0)
if x==a_x and y==a_y:
a_x=random.randint(0,22)*30
a_y=random.randint(0,16)*30
screen.blit(bg,(0,0)) screen.blit(bg,(0,0))
screen.blit(apple,(300,30)) screen.blit(tou,(x,y))
screen.blit(snake,(x,y))
for i in range(len(pos)-1): for i in range(len(pos)-1):
screen.blit(body,pos[i]) screen.blit(body,pos[i])
screen.blit(apple,(a_x,a_y))
pygame.display.update() pygame.display.update()
fps.tick(3) fps.tick(3)
\ No newline at end of file
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