Commit 367886fc by BellCodeEditor

save project

parent d7db5291
Showing with 29 additions and 4 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
import random# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
......@@ -10,9 +10,17 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
score = 0
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -20,12 +28,20 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x +=30
elif setheading == "left":
......@@ -35,11 +51,20 @@ while True:
else:
y +=30
position.append((x,y))
if x == apple_x and y == apple_y:
num1 = random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right, position[-1])
screen.blit(food,(apple_x,apple_y))
info = "Score"+ str(score)
text = my_font.render(info, True, (0,0,0))
screen.blit(text, (540, 10))
for i in range(len(position)-1):
screen.blit(body,position[i])
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(7)
\ No newline at end of file
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