Commit 2cbe4a7c by BellCodeEditor

save project

parent 2744f518
Showing with 62 additions and 45 deletions
import pygame import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 import random
# 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660, 480))
background=pygame.image.load('bg.png') FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
right=pygame.image.load('right.png')
left=pygame.image.load('left.png') # 背景
up=pygame.image.load('up.png') background = pygame.image.load('bg.png')
down=pygame.image.load('down.png') right = pygame.image.load('right.png') # 头 朝右
body=pygame.image.load('body.png') food = pygame.image.load('apple.png') # 食物 苹果
food=pygame.image.load('apple.png') body = pygame.image.load('body.png') # 身体
s=pygame.time.Clock() left = pygame.image.load('left.png') # 头 朝左
sethending='right' up = pygame.image.load('up.png') # 头 朝上
snake_head=right down = pygame.image.load('down.png') # 头 朝下
x,y=240,120 setheading = "right"
position=[(180,90),(180,120),(210,120),(x,y)] snake_head = right
x, y = 240, 120
apple_x=360
apple_y=300
position = [(180, 90), (180, 120), (210, 120), (x, y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and sethending != 'left': if event.key == locals.K_RIGHT and setheading != "left":
sethending='right' setheading = 'right'
snake_head=right snake_head = right
if event.key==locals.K_LEFT and sethending != 'right': if event.key == locals.K_LEFT and setheading != "right":
sethending='left' setheading = 'left'
snake_head=left snake_head = left
if event.key==locals.K_UP and sethending != 'down': if event.key == locals.K_UP and setheading != "down":
sethending='up' setheading = 'up'
snake_head=up snake_head = up
if event.key==locals.K_DOWN and sethending != 'up': if event.key == locals.K_DOWN and setheading != "up":
sethending='down' setheading = 'down'
snake_head=down snake_head = down
if sethending=='right':
x=x+30 # 设置贪吃蛇的头部坐标
elif sethending=='left': if setheading == "right":
x=x-30 x += 30
elif sethending=='up': elif setheading == "left":
y=y-30 x -= 30
elif setheading == "up":
y -= 30
else: else:
y=y+30 y += 30
position.append((x,y)) position.append((x, y))
if x==apple_x and y==apple_y:
apple_x=random.randint(0,630)
apple_y=random.randint(0,450)
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) # 将背景图画上去
screen.blit(right,position[-1]) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body, position[i])
# screen.blit(body,(210,120))
# screen.blit(body,(180,120)) # 将果实画上去
# screen.blit(body,(180,90)) screen.blit(food, (apple_x,apple_y ))
screen.blit(food,(360,300)) # 刷新画面
pygame.display.update() pygame.display.update()
s.tick(3) FPSCLOCK.tick(3)
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