Commit 27acf2d9 by BellCodeEditor

save project

parent 729d8692
Showing with 7 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
B=[(180,90),(180,120),(210,120),(x,y)]
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
...@@ -9,9 +9,9 @@ pygame.init() ...@@ -9,9 +9,9 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
x,y=240,120
B=[(180,90),(180,120),(210,120),(x,y)]
x,y=240,128
A=pygame.time.Clock() A=pygame.time.Clock()
background=pygame.image.load('bg.png') background=pygame.image.load('bg.png')
...@@ -22,15 +22,17 @@ body=pygame.image.load('body.png') ...@@ -22,15 +22,17 @@ body=pygame.image.load('body.png')
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
B.append(x,y) B.append((x,y))
B.pop(1) B.pop(1)
i=len(B)-1 i=len(B)-1
A.tick(3) A.tick(3)
x+=30 x+=30
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,(x,y)) screen.blit(right,(x,y))
screen.blit(body,B[i] for i in range(len position[-1])
screen.blit(body,B[i])
# screen.blit(body,(210,120)) # screen.blit(body,(210,120))
# screen.blit(body,(180,120)) # screen.blit(body,(180,120))
# screen.blit(body,(180,90)) # screen.blit(body,(180,90))
......
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