Commit 2724f4ff by BellCodeEditor

save project

parent 145eea61
Showing with 21 additions and 409 deletions
...@@ -4,412 +4,23 @@ from pygame import locals ...@@ -4,412 +4,23 @@ from pygame import locals
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((100,100)) screen=pygame.display.set_mode((660,480))
while True: background=pygame.image.load('bg.png')
for events in pygame.event.get(): right=pygame.image.load('right.png')
if events.type == locals.QUIT: body=pygame.image.load('body.png')
exit() food=pygame.image.load('apple.png')
while True: while True:
for events in pygame.event.get(): for events in pygame.event.get():
if events.type == locals.QUIT: if events.type == locals.QUIT:
exit() exit()
while True: screen.blit(background,(0,0))
for events in pygame.event.get(): screen.blit(right,(90,60))
if events.type == locals.QUIT: screen.blit(body,(60,60))
exit() screen.blit(body,(30,60))
while True: screen.blit(body,(0,60))
for events in pygame.event.get(): screen.blit(body,(0,90))
if events.type == locals.QUIT: screen.blit(body,(0,120))
exit() screen.blit(body,(0,150))
while True: screen.blit(body,(0,180))
for events in pygame.event.get(): screen.blit(food,(0,0))
if events.type == locals.QUIT: pygame.display.update()
exit() \ No newline at end of file
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
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