Commit 2724f4ff by BellCodeEditor

save project

parent 145eea61
Showing with 21 additions and 409 deletions
......@@ -4,412 +4,23 @@ from pygame import locals
pygame.init()
# 创建一个窗口
screen=pygame.display.set_mode((100,100))
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
screen=pygame.display.set_mode((660,480))
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
while True:
for events in pygame.event.get():
if events.type == locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(90,60))
screen.blit(body,(60,60))
screen.blit(body,(30,60))
screen.blit(body,(0,60))
screen.blit(body,(0,90))
screen.blit(body,(0,120))
screen.blit(body,(0,150))
screen.blit(body,(0,180))
screen.blit(food,(0,0))
pygame.display.update()
\ No newline at end of file
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