Commit 058dac61 by BellCodeEditor

save project

parent 1821376f
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
import random
from pygame import locals
pygame.init()
backgroung = pygame.image.load('bg.png')
screen=pygame.display.set_mode((800, 600))
body =pygame.image.load('body.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
right = pygame.image.load('right.png')
apple = pygame.image.load('apple.png')
app_1=pygame.font.Font('neuropol.ttf', 10)
score=0
x,y=180,120
food_x=180
food_y=120
position=[(90,120),(120,120),(150,120),(x,y)]
setheading = 'down'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -=30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
position.append((x,y))
if x==food_x and y==food_y:
num1=random.randint(1,22)
num2=random.randint(1,17)
food_x = 30*num1-30
food_y = 30*num2-30
score=score+10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
screen.blit(backgroung,(0,0))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(snake_head,(x,y))
screen.blit(apple,(food_x,food_y))
info = "score:"+ str(score)
text = app_1.render(info, True ,(0,0,0))
pygame.display.update()
FPS=pygame.time.Clock()
FPS.tick(10)
up.png

2.05 KB

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