import pygame from pygame import locals pygame.init()
background=pygame.image.load('bg.png') right=pygame.image.load('right.png') apple=pygame.image.load('apple.png')
# 创建一个窗口 screen= pygame.display.set_mode((660, 480)) while True: for event in pygame.event.get(): if event.type==locals.QUIT:
exit() screen.blit(background,(0,0)) screen.blit(right,(240,120)) screen.blit(apple,(360,300)) pygame.display.update()