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Commit
ff518b3c
authored
Mar 13, 2021
by
BellCodeEditor
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c6188a1e
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snake.py
snake.py
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ff518b3c
#C:\Users\聂民杰\Documents\pygame_lesson1_2\apple.png
#第一关:创建贪吃蛇的窗口
import
pygame
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
pygame
.
init
()
# 创建一个窗口
# 创建一个窗口
??
screen
=
pygame
.
display
.
set_mode
((
660
,
480
),
0
,
0
)
\ No newline at end of file
#载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
#背景图
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
x
,
y
=
240
,
120
#设置变量
#新建一个列表,表示蛇身长度
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
#设置贪吃蛇朝向
setheading
=
'right'
snake_head
=
right
#pygame时钟,控制游戏速度(帧数)
FPSCLOCK
=
pygame
.
time
.
Clock
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
#接收到退出事件后退出程序
exit
()
#判断事件--是否按下键盘,判断按键是上下左右,则设置变量方向
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
'left'
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
'right'
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
'down'
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
'up'
:
setheading
=
'down'
snake_head
=
down
#判断蛇的方向,则朝相应方向移动(设置蛇头坐标)
if
setheading
==
'right'
:
x
+=
30
elif
setheading
==
'left'
:
x
-=
30
elif
setheading
==
'up'
:
y
-=
30
else
:
y
+=
30
#x = x + 30 #变量自加
#将背景图画上去 -渲染
screen
.
blit
(
background
,
(
0
,
0
))
#将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
#将贪吃蛇身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
#蛇身移动,添加头的新坐标,删除尾部坐标
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
#将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
#刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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