Commit ff518b3c by BellCodeEditor

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Showing with 83 additions and 2 deletions
#C:\Users\聂民杰\Documents\pygame_lesson1_2\apple.png
#第一关:创建贪吃蛇的窗口
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
?? screen = pygame.display.set_mode((660,480),0, 0)
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#载入图片
background = pygame.image.load('bg.png') #背景图
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y = 240,120 #设置变量
#新建一个列表,表示蛇身长度
position = [(180, 90),(180, 120),(210, 120),(x, y)]
#设置贪吃蛇朝向
setheading = 'right'
snake_head = right
#pygame时钟,控制游戏速度(帧数)
FPSCLOCK = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
#接收到退出事件后退出程序
exit()
#判断事件--是否按下键盘,判断按键是上下左右,则设置变量方向
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
snake_head = down
#判断蛇的方向,则朝相应方向移动(设置蛇头坐标)
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y += 30
#x = x + 30 #变量自加
#将背景图画上去 -渲染
screen.blit(background, (0,0))
#将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
#将贪吃蛇身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for i in range(len(position) - 1):
screen.blit(body, position[i])
#蛇身移动,添加头的新坐标,删除尾部坐标
position.append((x,y))
position.pop(0)
#将果实画上去
screen.blit(food, (360,300))
#刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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