Commit fde3ae54 by BellCodeEditor

save project

parent 03322eba
Showing with 32 additions and 4 deletions
......@@ -12,20 +12,48 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
X,Y = 240,120
position =[(180,90),(180,120),(210,120),(X,Y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
X += 30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading ="right"
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading ="left"
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading ="up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading ="down"
snake_head = down
if setheading == "right":
X += 30
elif setheading == "left":
X -= 30
elif setheading == "up":
Y -= 30
else:
Y += 30
position.append((X,Y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right, (position[-1]))
for i in range(len(position)-1):
screen.blit(body.position[i])
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
......
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